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Thread Statistics | Show CCP posts - 6 post(s) |

Lord TGR
Bat Country Goonswarm Federation
190
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Posted - 2015.03.04 08:41:52 -
[1] - Quote
Drechlas wrote:Why not make the vulnerability slot dependent on the size of the defending alliance? We want smaller parties to have a stake in null and doing their thing. To make the place more vibrant and bustling with activity. Smaller entities should have a smaller vulnerability slot than larger entities imo. That's exploitable. I can have the station etc held by an alliance with 10 people or less in it, which obviously isn't desirable.
Drechlas wrote:Manfred Sideous wrote: Besides the name on the map why would anyone choose to move to nullsec? ( Incursions , level 5's already offer more isk per hour than nullsec. I just read this as nerf incursions and rightly so, CCP is always aiming for risk vs reward as such any high sec activity may not yield as much as a reward as the low or null sec variant of said activity. This can be dealt with by buffing something else, then increasing taxes for building stuff etc, for example.
Drechlas wrote:In order to pull this off, null sec will need a serious injection of industry minded people. Current high sec industrialists will need a good incentive to move to null and the main way to do it is by upholding the holy rule "Risk vs Reward" since producing and mining in high sec is relatively risk free, the yields should be lower than mining in low/null sec. I'm naming mining now but the same should apply over the complete industrial palette. This is definitely something which is required, and hopefully this'll be a part of phase 3 of the nullsec revamp. I'm not sure how they'll do it and not make hisec a content desert, but they'll still have to tackle it soon, and well.
However, I'm cautiously optimistic they'll actually do that, as long as they don't do too much of the following:
Manfred Sideous wrote: @CCP an word of caution. I see CCP using metrics with a degree of ambiguity to re enforce a pre-conceived notion. This is called confirmation bias. A example of this was the recent blog over the Ishtar nerf. There was a graph showing all the ships and their usage and damage. In this graph it showed battleships in a great place. Not to overpowered but able to project decent damage their hull size and investment. In reality however this could not be further from truth. So please rethink some of these metrics with graphs because always the devil is in the details.
Agreed. I would be surprised if a lot of the "increased nullsec population" shown in the blogs wasn't also in part due to industrialists etc actually moving out to nullsec after phoebe made manufacturing not suck the fat one compared to hisec.
And the BS vs cruisers thing has been pointed out multiple times as a lie by statistics-massaging, where if you put up all the cruiser-sized hulls it would dwarf BS-sized hulls in usage (and I'm wondering how many of those hulls would be left if even hulls used while ratting were taken out of the equation). |

Lord TGR
Bat Country Goonswarm Federation
191
|
Posted - 2015.03.04 09:18:19 -
[2] - Quote
Zip Slings wrote:Zappity wrote:Why not allow the first attack to occur any time but the reinforce end during the prime time? This could work I've been theorycrafting sov revamps since 2011 when it became blatantly obvious the system was broken and would lead to the end result we're seeing today, and at no point did I ever come up with the prime time solution. I find primetime to be interesting, though, but on one hand it could work as it'd let them defend, on the other hand it could mean randoms derping around and pinging everything for *****'n'giggles.
I honestly don't know which'd be the right design strategy here, and I suspect only rigorous playtesting'll answer that, like we found with the dominion sov where everyone loved it when it first came out, before it turned seriously sour. |

Lord TGR
Bat Country Goonswarm Federation
191
|
Posted - 2015.03.04 09:22:24 -
[3] - Quote
Drechlas wrote:Lord TGR wrote: That's exploitable. I can have the station etc held by an alliance with 10 people or less in it, which obviously isn't desirable.
Yes and no, an alliance of 10 can't defend more than 10 positions which means 5 systems. All the others can be attacked and as such it isn't a feasible exploit The owner of a station doesn't have to be the defender. The defender can be a 35000 man coalition, but the owner doesn't have to be. That's where the exploitable situation comes into play with making it a slider dependent on the size of whomever owns it.
Drechlas wrote:Lord TGR wrote: This can be dealt with by buffing something else, then increasing taxes for building stuff etc, for example.
True, in general most people tend to think in "nerf one" rather than "buff all other". Either way it needs to be dealt with. Correct. I'm not sure which'll be the correct route, but in general buffing all will be more positively received than nerfing one thing, even if nerfing one thing might be the correct thing to do. Conversely, if you buff everything else, chances are you'll have to nerf something else to compensate, which'll make a ton of other people whine, so you might just see "nerf one" if that's the simplest change which'll yield the lowest whines/nerf ratio. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 10:05:11 -
[4] - Quote
Jattila Vrek wrote:It looks unbalanced to me. If I invest 12-42 minutes of my time I can send the defender on a goose chase taking them 10x12 minutes of player time. Lots of timers will be created especially in border regions. Many IHubs and TCUs will be destroyed because defenders will burn out, not necessarily because defenders lose fights. It doesn't take that much to respond to this though, just having one (or a few) standing fleets of the same type we used to have way back then where they dealt with incursions of gankers would suffice. I'm not sure about the prime time feature (I don't know if it should be removed, extended, or kept as is; I'm leaning towards extended but otherwise kept as-is), but at the very least it means the defenders know exactly when they have to be on guard in their own space.
Jattila Vrek wrote:If I get disrupted my capture will only be paused and I can come back later to finish (in reduced time). Capture progress should be reset at the end of the vulnerability window. Again, it doesn't take much to reverse it to the point where it's reset.
Jattila Vrek wrote:I don't see much need to have both IHubs and TCUs. With their roles degraded I think it would be better to consolidate them into a single structure. Having both just increases the grind. Initially I thought "I agree", but the more I think about it, the more I agree with the division. The TCU does put down the flag, but the IHUB and station is what'll drive the actual cost of space, which means that the alliance can be the space owner, but a corp could be responsible for the station and system upgrades, making it possible to do a much more granular division of who owns what, and spread the costs and incomes out more to those who actually live there.
So I think I'm going to just respectfully disagree with you there. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 10:30:55 -
[5] - Quote
bear mcgreedy wrote: you say that it would be more beneficial to the little guy taking sov ( i don't see this as system is undersieged its about the blob recent mechanics its not about the skill sets its about numbers) A defender'll have more ready access to reshipping upon losses than an attacker would, and moving around within an entire constellation means the defender'll have the possibility to have multiple ships stowed away in each system, while the attacker might not.
bear mcgreedy wrote: the freeport idea is ok to a degree however a defending force with a lower player base(aka the little guy) vs a coalition such as n3 or cfc has no chance and can lose that system in a matter of hours - suggest having a draw back here to stop alliances moving the entire fleet in and hell camping the station. giving the attackers the advantage Not necessarily, but it is a risk. It also allows an attacker to reinforce a system to get some of their own stuff out, which'll mean there's more incentive to actually attack than just "I want that system", which is all good.
bear mcgreedy wrote: stop alliances having the timer 2 hrs before dt and two hrs after dt - that way they have to be active and cannot take advantage of any extra down time. Or just extend the primetime to compensate for the downtime? |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 10:37:57 -
[6] - Quote
Kagura Nikon wrote:I have a question. Can a gang apply several entosis links, one to each station service at same time? Last I checked, yes.
Kagura Nikon wrote:The only point that I find disturbing is the concept of prime time. Why? Because you could have a coalition of a specific timezone ( you know very well what country I am talking about) become invulnerable by simply gathering all major forces that speak their own idiom/live in a certain timezone. This is something which might be a good idea, and it might not. I'm cautiously erring on the side of it being better than 24/7 availability of initial reinforce, but the length'll probably have to be tweaked.
Kagura Nikon wrote:That is not easy to solv. But I hope someone might have a good idea on how to tackle that. Something as for example, the LONGER the constellation is stable (that means no one takes anythign from the owner there) the larger the prime time period becomes. SO if you have held stuff for 1 year with nothing contesting you. Your prime time window could be widened to 6 hours... Why ? Just a reaction to a clear state of near invulnerability, that opens up more chances. An alternative idea is to make it so the bigger you are (either character-wise, or number of systems/constellations), the longer timeframe the primetime'll have. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 10:56:27 -
[7] - Quote
Kagura Nikon wrote:Yup that might work as well. But I hope CCP stops and thinks a bit about it. Otherwise I predict a null sec fragmentation by idiom/timezone, because the most powerful tool of defense will be: simply have 50% + of the players on your timezone. And coalitions WILL PUSH FOR IT, as they have pushed for every gap on history of eve. I think your fears are unfounded. Even if we assume a fantasy scenario where we've got two coalitions next to eachother, where the defending coalition had, say, 60% of that timezone's worth of players in that area, that doesn't mean the remaining 40% in that area can't attack the 60%'s space and, if nothing else at least have good fun fights, but maybe even make inroads because they're just better-skilled (IRL, not in-game) players, with better FCs, better strategists etc.
Edit: At the very least, they'll be able to constantly have content, while having something "on the line" to post badly about as each side has a good or bad day and wins/loses. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 11:02:56 -
[8] - Quote
Coolest Space wrote:Is it only me that felt that groups like reavers also kind of broke SOV when they could take SOV or at least disturb SOV with only 10 people in one system. And now you say 1 guy with a Entosis Link can disturb sov for a whole alliance. They can take sov after spending almost a full week going at it with absolutely no response from the people living there, vs something which at the least just needs one guy to be there with a counter-entosis link to pause the capture process ... during a short "prime time" timeframe. Oh dear so sad. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 12:30:36 -
[9] - Quote
Murauke wrote:You know you could be onto something here. Another idea is to make "Your most active timezone" scale able to the amount of systems/constellations your alliance/corp holds. e.g. Alliance is across 10 systems, 2 constellations = 1.02 mulitplyer of additional active timezone. Make the amount of systems you hold directly related to the length of your vulnerability. This is gameable by using lots of stub alliances, unless you link it so it rewards bigger sizes, which is counter to the underlying premise of the changes. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 12:36:02 -
[10] - Quote
Lurifax wrote:Delt0r Garsk wrote:Shodan Of Citadel wrote:Freeport Mode... Gives the aggressor docking rights and turn every battle into high-sec station bullshit.
Goal 6... HAHAHAHAHAHAHAHAHAHAHA I'm sure Goons will only bring 2-300 people instead of system crushing 2-3000.
Entosis Link -turned EVE into some twisted king of the hill system where sheer number of Links win.
CCP, give machariels a bonus to juggling and the middle lane.
Did you read it. The number of links is not important. 1000 links from an attacker and 1 link from a defender and the timer does not count down. They will bring enough for the first timer. On the second timer they will dump 250 on your station and have some 50-100 ceptors capture the nodes. With the current version taking an entire constellation will be extremely easy. Some might do that in one constellation, but now notice how there's more than one constellation in the game. |
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Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 13:18:37 -
[11] - Quote
Kah'Les wrote:Feel like a lazy way to get around it, and easy solution and the low skill point requierment is a minus in my eyes. I can't say this enought but null sec is not ment for everyon, people who have spent years in null build up a good amount of SP and ships you can't use in High Sec. This sounds like the wrong way to think about it. Sov shouldn't be a "I'm this old in the game, I am entitled to this", but "I'm putting in the effort to capture and hold this", which is a radically different line of thought.
Kah'Les wrote:The idea that people can harass alliances to respond to one simple ship activating his Entosis Link on their structures is just to simple. The harassment line might be slightly over the top, but conversely all you have to do to stop the harassment from triggering an actual flipping by a lone interceptor, all you need is one other entosis link running on the station/TCU/etc. Voila, problem solved.
Kah'Les wrote:We already have have a modual that until recently was only used in null the Doomsday find a way to make it usefull in sov warfare instead of this Entosis Link. I'm cool if people have to risk titans to take systems fast, but risk a 100 mill ship is just to simple for null. I don't think this is the right route to take neither sov nor supers/titans. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 13:23:25 -
[12] - Quote
Lurifax wrote:If you are able to camp them in, it does not matter if its 1 or 5 constellation. You dont need, dreads, supers or huge amount of dps to grind the structure. Just 20-50 ceptors to grap 10 points. And they can still do the same to you in return, to **** with your sov.
However, no amount of system design will circumvent the fact that if a significantly larger foe descends on a smaller foe, the smaller one will most likely lose, due to size etc. It isn't, however, a guarrantee with this system, unlike in the current dominion sov system. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 13:40:24 -
[13] - Quote
Kah'Les wrote:It's not about being old it's about attacking a system should mean comidment, risking 100 mill is not comidment. Low SP characters are still usefull in null just look at your own celestis fleet., it's just that the same person who can only fly one cruisers shouldn't have same power as a 50 mill SP character when it comes to flipping systems. Null is or was looked at as the end game, where people would go after familiraze with how the game works. If the system's contested, then you'll be risking far more than "100 mill", that "100 mill" would be the initial phase, and it's easily preventable if people are committing just "100 mill".
Kah'Les wrote:SO fare there is no CD on this, carriers have a 1 hour CD after every jumpe tank to Jumpe Fatugie while this Link can run next door and start over again, every min he can change system or have alt run the link on the other side of the constelation for 4 hours he can change system to try to capture it, The next 20 hours he can harrass other functions in the system. I don't think many people are intrested in playing Cat and Mouse everyday. Actually no, carriers don't have that long a cooldown, they can jump in far less time than that if they MUST, unless they've already accrued jump fatigue prior to the initial jump-in.
Kah'Les wrote:Lord TGRI wrote: don't think this is the right route to take neither sov nor supers/titans. Most supers and titans are in null, they need to be made usefull. Making Doomsday into a kind of Link instead is a more comidtemnt to taking sov. So to take sov you need a ship which has been built in sov. Great catch-22 there, and not exclusionary of smaller entities. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 14:14:54 -
[14] - Quote
Kah'Les wrote:Lord TGR wrote:So someone with 100 titans can jump them in and initiate a sov change instantly/quickly, while the newbies have to do whatever it is you want them to do instead of using the entosis link to grind it out up to 40 minutes? Yes! You will still have a defensive timer that anyone can show up too. 100 titans alone can't kill any sub cap. The game is not supposed to be fair, noobs are not supposed to be able to do the same as a long time veteran. As I said, that's the wrong line of thinking, even if we ignore the fallacy that titans can't kill subcaps, and this won't fly. Try again. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 14:22:39 -
[15] - Quote
Kah'Les wrote:Lord TGR wrote:Kah'Les wrote:Lord TGR wrote:So someone with 100 titans can jump them in and initiate a sov change instantly/quickly, while the newbies have to do whatever it is you want them to do instead of using the entosis link to grind it out up to 40 minutes? Yes! You will still have a defensive timer that anyone can show up too. 100 titans alone can't kill any sub cap. The game is not supposed to be fair, noobs are not supposed to be able to do the same as a long time veteran. As I said, that's the wrong line of thinking, even if we ignore the fallacy that titans can't kill subcaps, and this won't fly. Try again. I don't see why thinking someone with 50 mill SP can do more than someone with 5 mill SP is a fals way of thinking. It's all there in the numbers  Because you're doing the "b-b-but my skillpoints!" fallacy line. SP doesn't mean squat if it's not properly focused. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 14:34:50 -
[16] - Quote
Kah'Les wrote:My ground argument is Doomsday should be able to to speed up structor grind., not a Link that can be used by a 2 mill SP character. Linking a ship which requires sov to build, to taking sov, is an inherently flawed catch-22, and the point of how the capture mechanism is right now is that it IS easy(ish) to defend against. A titan can go in there, splort splorf its DD then ride its EHP buffer until it can receive RR again. Just no. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 14:40:16 -
[17] - Quote
Kah'Les wrote:Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea. Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few? |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 14:42:31 -
[18] - Quote
Cr Turist wrote:Lord TGR wrote:Kah'Les wrote:Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea. Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few? Ummm Yes. Incorrect. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 14:49:07 -
[19] - Quote
Cr Turist wrote:Lord TGR wrote:Cr Turist wrote:Lord TGR wrote:Kah'Les wrote:Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea. Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few? Ummm Yes. Incorrect. No pritty sure im right. No, pretty sure it's not supposed to be for the elitist few. Eager, but inexperienced pilots should be able to have a go as well, adding a ship which requires sov into that mix is going the wrong way. So no, you're not right. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 14:53:34 -
[20] - Quote
Kah'Les wrote:Arrendis wrote:Kah'Les wrote:And yes null sec is supposed to be for the hardcore. Yes yes, tell us all how hardcore you are while playing an internet video game. Look, sov should be something where when someone wants it, they have to earn it. Their ability to earn it should be based on effort and ability, not on whether or not they've met an arbitrary threshold of account age. And that's all 'being able to fly X ship' really is - are you old enough to have gotten the training time in for this kind of hull? Thanks for explaining what hardcore is? Taking time and effort to earn your space, not just activate a Entosis Link, but put efforts and guns into it. Oh hey what's this, the defenders undocked another ship and put their own entosis link on the target, stopping the reinforcement? Oh dear, guess the defender's ****** now. |
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Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 14:57:42 -
[21] - Quote
Kah'Les wrote:Lord TGR wrote: No, pretty sure it's not supposed to be for the elitist few. Eager, but inexperienced pilots should be able to have a go as well, adding a ship which requires sov into that mix is going the wrong way. So no, you're not right.
Pretty sure that you missed the point, look at brave they are comidet to their sov they hold it at all cost. They are low sp but they put effort in and time = hardcore... I'm sure your titans'll get a role somewhere, but I strongly doubt being a direct part of reinforcing a station/TCU/IHUB is going to be one of those. |

Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 15:01:46 -
[22] - Quote
afkalt wrote:This is hilarious.
I have visions of 500 shitfit interceptors orbiting at stupidkm/s and a single defender linking the target and the inty FC foaming at the mouth over why it wont count down.
Also, all these hilarious fits - missile speed rigged golem/raven says hello. Even at a a mighty 10-20dps it'll wear them down. And even if that's the case, if you just have, say, 11 guys, 1 to use his own module on the station and the other 10 to be in, say, instacanes which spread out evenly to cover the station etc in an even sphere, one of them will eventually get off a shot and blow him up.
Or any variant thereof. |

Lord TGR
Bat Country Goonswarm Federation
193
|
Posted - 2015.03.04 15:11:34 -
[23] - Quote
Jenn aSide wrote:-The wrong 'focus' (it's like it's trying to turn null sec , which is organized fleet space, into low sec, which is small gang space, CCP doesn't seem to understand that many null sec types are 'soldier' personalities that tent to like big fleets rather than the 'gladiator/pugilist' personalities that inhabit wormhole and low sec space and like small gangs and solo) Actually, while the occasional big fleet is fun, having more constant fleets going up, returning, picking up reinforcements etc mean that everyone can take a more relaxed attitude to the whole fighting a war thing. No more a "meet up at 2100 eve for a 3 hour standoff for nothing", but "log in, find a fleet that's about to go out, have a quick fight, go back".
As someone who's been in most large wars since before we lost DQPB to karttoon's tomfoolery, I actually think this'll be more enjoyable for most people.
Jenn aSide wrote:-Really bad assumptions about what people want (even in a video game, people, especially null people, don't want 'fun' and 'lots of fights' they want power) Some people might want power, some people just want to be in visceral brawls.
Jenn aSide wrote:-Not seeming to learn from the past (I'm being totally honest when i say the language used in this dev blog reminds me of Dominion) Quote: Sovereignty Evolves
The system of territorial control in EVE advances, providing more tactical, capture-based gameplay. Alliances both large and small will find more opportunities within their grasp and an engaging conquest system in place to seize them. Rulers will now have to actively defend space they have claimed. If that sounds familiar, it should.... It's not about maintaining the status quo. It's about wanting to not be on the same Merry Go round for another 6 years. I think the new system has learned a lot from the mistakes of seleene's system (which actually *needed* a flowchart to be understood; if that isn't a sign a system's bad I don't know what is), and I've tried to think of ways we can get into the same old 2kv2k fights where caps and up are the main thing by which you judge whether or not you'll actually win. I don't think this system will suffer from that.
If you see a way in which it can, however, now'll be a good time to point out specifics. |

Lord TGR
Bat Country Goonswarm Federation
194
|
Posted - 2015.03.04 15:18:37 -
[24] - Quote
ISD Ezwal wrote:Rain6637 wrote:Ezwal, literally the only CCP person who you know has read the thread in its entirety so far. Yes, I have. Every single post. My condolences to your sanity points. |

Lord TGR
Bat Country Goonswarm Federation
197
|
Posted - 2015.03.04 18:42:59 -
[25] - Quote
Aralyn Cormallen wrote:Lord TGR wrote:Jenn aSide wrote:-Really bad assumptions about what people want (even in a video game, people, especially null people, don't want 'fun' and 'lots of fights' they want power) Some people might want power, some people just want to be in visceral brawls. What "visceral brawls" have you ever had with or against Interceptors? Its tedious bug-hunting of cowards who do not want, and absolutely wont give you a fight. You form up, spend half an hour getting to them, and then they are gone in apuff of smoke. No fight, no kills, no point. It will be a miserable, soul-destroying existance. That lone interceptor won't be able to do much if even a single person from the defending alliance arrives and uses his own link thingy, at which point he's got to either scarper off or bring friends. Thus, the brawling starts, or they bugger off, leaving you with a defended home. |

Lord TGR
Bat Country Goonswarm Federation
198
|
Posted - 2015.03.04 18:51:19 -
[26] - Quote
Jenn aSide wrote:Lord TGR wrote: Actually, while the occasional big fleet is fun, having more constant fleets going up, returning, picking up reinforcements etc mean that everyone can take a more relaxed attitude to the whole fighting a war thing. No more a "meet up at 2100 eve for a 3 hour standoff for nothing", but "log in, find a fleet that's about to go out, have a quick fight, go back".
This prove my point. Fun "for you" maybe. But for tohers (like me), that set time is useful. Mainly because "honey, do you need me to do anything? I got a fleet in an hour" lol. fun for me is being able to play without a ticked of female clinging to my back like the Banshee. I never had that small gang, casual, quick fight mentality and never will. EVe already has multiple spaces for that (NPC null, low sec, wormhole space), trying to make null do that is a mistake. See, with the current system you know you'll be there for, say, 3 hours. With the new system you can ask the GF/wife/whatever if there's anything you need to do "because I was thinking of going on a fleet which'll take an hour or two". It's more flexible, so I don't see why that'd be called a bad thing.
Jenn aSide wrote:Quote:As someone who's been in most large wars since before we lost DQPB to karttoon's tomfoolery, I actually think this'll be more enjoyable for most people. i heard that all thetime in 2009. People were so tired of pos grinding that Dominion sounded like a good deal. It's like Battlestar Galactica. "This has happened before, it will happen again" lol. And since then we've had a fucktonne of quality of life improvements to POS, a huge increase in things like dreads, carriers etc, and it's no longer a problem. It'd probably be a shittonne better to go back to the old POS system, because unlike the dominion sov system you didn't have a waterfall-style system where you spent a lot of energy to try to either attack or defend, and you either won or lost the system. And if that happens twice in a row, then you know the entire war's lost.
None of that in the old system, and none of that in the new system either that I can see offhand.
Quote: If you see a way in which it can, however, now'll be a good time to point out specifics.
That's just it, talking about specifics in a case where the entire idea (Sov) may be fundamentally flawed in the 1st place is futile. it's not the details, the the entire rationale behind the changes that need re-thinking. [/quote] I was actually thinking more generically than "this module must spend 3 minutes, not 2 minutes in the T2 variant". I don't care that much about minutiae until we've settled upon a general design, and if there's a general flaw then it behooves us to actually explore that, and only when we've settled on the general design should we drill deeper into the minutiae. |

Lord TGR
Bat Country Goonswarm Federation
198
|
Posted - 2015.03.04 19:00:17 -
[27] - Quote
Jenn aSide wrote:The opposite will probably happen. Stuffing people into a system work and spawned mega-coalitions. Now you need to do that in multiple systems at once. The best way to do that is HAVE A SUPER-MEGA COALITION lol. Why? If you stuff too many people into a single system, guess what your attacker should do then? He should reinforce things in a different constellation to draw more of your people there, while you do the exact same thing. Sooner or later one of you'll mess up and lose a system, or maybe both'll mess up and lose a system, and the next day you'll trade even more systems.
Jenn aSide wrote:It's because of a facet of human nature. People mistakenly believe human nature is about fighting. It's not, it's about surviving and succeeding, fighting is just a tool, like cooperation and politics. If cooperation offers more benefits that conflict, people cooperate, which is why changes CCP thought would create more conflict created more PEACE instead.
It's basically a corollary of Malcanis' law, the more you try to break up the big groups, the more reason the big groups have to exist.
If the past is any kind of predictor, This will be the same (bookmark this post so we can talk about it in July). If that's the case, then what we would've ended up with is that the CFC/N3 and friends would be the exact same entities today if we hadn't gotten dominion sov as a replacement for the POS-based system. And I doubt that'd be the case. The old system was way too dynamic and allowed too much of a multiple fronts war (where a day or two of absence could mean you lost the system, or at the very least lost a LOT of your control of that system, as opposed to today's week where you had to win just ONE fight whereas the attacker has to win each and every one of them) to end up with two coalitions spanning their own half of the map. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.04 19:05:31 -
[28] - Quote
Skia Aumer wrote:Lord TGR wrote:... the entire rationale behind the changes that need re-thinking. I'm sorry to inform you - but everything is already set in stone. There will not be any re-thinking. All you can hope for - is tweaking the specifics like minutes of cycle and power grid requirements. That's how agile development works. The sprints for conceptual designing has already run. The salaries were payed. Get your 3.0 version and enjoy it for the next 10 years. I'm mostly happy with the underlying premise. There are a few things I think might need tweaking, but on the whole I'm positive to it. It's Jenn aSide who's saying there are deep, grievous flaws with it. I'm just wondering if these grievous flaws can be quantified, so I can see if I agree with Jenn or not. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.04 19:14:54 -
[29] - Quote
Agent Known wrote:People rent because they don't have a supercap fleet to grind down structures or defend themselves when they get welped. The current sov mechanics vastly favors alliances with large capital fleets who are able to grind structures very quickly. There's probably also a lot of people who rent, not because they don't have supercaps etc, but because they don't want to put in the effort to take space in the first place, or they just buy into the hype about someone being "super duper scary don't fight them they'll eat your firstborn". |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.04 19:29:41 -
[30] - Quote
Skia Aumer wrote:Lord TGR wrote:I'm mostly happy with the underlying premise. There are a few things I think might need tweaking, but on the whole I'm positive to it. It's Jenn aSide who's saying there are deep, grievous flaws with it. I'm just wondering if these grievous flaws can be quantified, so I can see if I agree with Jenn or not. Are you happy about the state of capital ships after the change? I'll be happier with caps after the change, since they won't be usable to require the escalation to B-R levels over a single system's fate, without being able to hurt the other guy even more for his hubris. |
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Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.04 20:25:00 -
[31] - Quote
Feyd Rautha Harkonnen wrote:Second, CCP obviously isn't trying to ruin the game. They are perhaps just trying to ruin your game. I see what you did there, but I'm pretty certain we'll be able to weather these changes just fine. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.04 21:27:47 -
[32] - Quote
Eli Apol wrote:Prime time is not good as it is, I agree - I've liked the suggestions for spreading out primetime over longer periods as an alliance grows - either on a system by system basis or on a base member count for the whole alliance maybe upto 16 or even a full 24 hours - whilst still keeping it small and manageable for a small alliance to guard their handful of systems. The problem I saw with this about an hour after I initially suggested it is, this is also gameable by using stub alliances to hold the base sov so you keep the prime time low, which means that basically this mechanic can't be added. Either that or using stub alliances has to be banned, and I'm not sure CCP wants to spend time on that. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.04 23:56:18 -
[33] - Quote
Eli Apol wrote:afkalt wrote:These phantom interceptors threats are nothing short of a nonsense if you live in your space. Precisely, it's no surprise that they're being hyped up as gamebreaking by TMC and on this thread - it's because goons don't want them to threaten their sprawl and want to get rid of them now. Hat, thy name is tinfoil. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 00:02:16 -
[34] - Quote
afkalt wrote:Promiscuous Female wrote:afkalt wrote:Promiscuous Female wrote:it doesn't have to beat the orthrus, just not die to it until the artosis link finishes the job
also i do like that you are having to use a 280m ship and 750m of implants to kill a 20m frig with an 80m module Or I could use a cheapass cruiser and block the link.... Stop the melodrama. Interceptors threaten sprawling, indefensible empires. NOTHING MORE. Stop being bad, stop derailing with FUD about "trollceptors" and maybe we can all get a decent future. These phantom interceptors threats are nothing short of a nonsense if you live in your space. the inteceptor then shrugs, burns off grid, and hits another node or sov structure, and cannot be stopped if the pilot uses a shred of intellect while burning around a region you can't bridge around them due to fatigue, you can't warp faster than them, and outside of serious pilot error, they cannot be caught while traveling stop focusing on the individual fight (especially since you are bad at theorycrafting them) Again, an empire of APPROPRIATE SIZE will give zero craps about this. Funny that. I'm confident that we've got enough manpower to give "zero craps" about this, and that if anything, we're actually trying to point out an actual problem which'll affect other, smaller groups than us to a much greater degree.
But that'd be ludicrous, right? Because grrgoons. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 00:03:57 -
[35] - Quote
Eli Apol wrote:Devi Loches wrote:I have no connection to Goons whatsoever. I live in a single constellation that my alliance owns. I'm worried about these interceptors trolling and keeping me from being able to go have real fights by either swatting at them or endlessly counter-camping. Endlessly... for four hours in the actual space you're actively using anyways. Lord TGR wrote:Hat, thy name is tinfoil. Oh look here's one of them, surprisingly you don't like the idea of them either and try to disparage my remarks rather than dealing with the fact that the obvious counter is pretty much ANYTHING in the game sitting at zero and running a defensive link. You could probably do it with a rorqual whilst boosting your mining fleet if you really want to bait them into an actual fight  I guess you've missed out the numerous times I've said that all you have to do is exactly that. I'll add to that the fact that we do have enough manpower to do this, and I'm sure we'll be able to keep that up way longer than you'll bother to try to troll around in, say, deklein. |

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Posted - 2015.03.05 10:26:05 -
[36] - Quote
Lurifax wrote:So much cap so little understanding on how it will be done. If I can bring 1k ppl and you can bring 300. You are ****** from the start. 300 on the undock and another 700 ppl dicking around capping nodes. Guess you should send those 300 into his territory and burn it instead, then. |

Lord TGR
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Posted - 2015.03.05 10:30:52 -
[37] - Quote
Lurifax wrote:Lord TGR wrote:Lurifax wrote:So much cap so little understanding on how it will be done. If I can bring 1k ppl and you can bring 300. You are ****** from the start. 300 on the undock and another 700 ppl dicking around capping nodes. Guess you should send those 300 into his territory and burn it instead, then. Would be a good option, if we happend to be the same 4 hour time window. But lets just say we were, then it would be a godd option. Or they can not be dumb and let themselves get camped into the station (don't log off in a station during war where the enemy's right outside holy christ), and then run around and pick off the fleets which ARE manageable. Or just realize that they've bitten off more than they could chew and go to a different spot where the neighbours are less feisty than they are. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 10:46:10 -
[38] - Quote
One of the ideas I had back in the kugu days was to add some sort of border system. This system would make it so you can't really just run around and roll every system under someone's control, but you can take on their edge systems and reinforce them.
This would be both a good thing and a bad thing. It'd be good because this means that the defenders know where they'll be attacked and can focus their defense there, rather than across their entire space, and even if the E-link is fittable to interceptors, they can't derp around in every system you have and you have to run around after them and play whack-an-interceptor, and wars' progress will be measurable in where the line is. It's also bad because it actually encourages players banding together in a large alliance due to the inherent protection of that system.
So I realize that this, in the form I came up with on kugu, will probably make the situation even worse, it'll definitely make grinding down the space of someone who's left/gone inactive more of a grind than the goal we're setting ourselves when we're trying to make a new system, but I figure I'd just toss it out there anyways to see if it'll make someone else's creative juices go splort splorf. Maybe limit it to a per-constellation limit in some fashion, or something. I dunno. |

Lord TGR
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Posted - 2015.03.05 11:00:42 -
[39] - Quote
Sgt Ocker wrote:Vigilanta wrote:[ If a whole constellation comes out of rf in the same day and you want to win a majority of the timers this is exactly what will happen, and it unironically wont be very fun because fighting wont be the obejctive capturing as many nodes as fast as possible will be, then you may fight over the last few, but by that time 2 hours have passed and half of each fleet is ready to log. I mean im all for small gang but i want sov warfare to actualyly be warfare between medium sized fleets, not warfare between 10 man gangs all rushing ot caputre nodes.
So what we end up with here is sov warfare like old days - He with the most pos's takes sov, except the pos's have become nodes. Talk about recycling bad ideas. - - - - - - - - - Constellation based sov warfare is a terribly bad idea no matter what objectives are put in place. If these changes are meant to open up opportunities for smaller groups to take and hold sov, making it constellation based rules out most smaller groups from taking or holding sov. - - - - - - - - - Quote: Our realistic goal for the new Sovereignty system is that a very small group of players in virtually any ship types should be able to completely conquer an undefended system with a few ~10-30 minute sessions spread across a few days. Is only realistic as long as there isn't a large group within range to hammer the small group into giving up on trying to take sov. Day 1, 25 mins, went well, got scouted but no attackers. Day 2, 8 mins in 100 man fleet arrives Day 3, start again, no or little opposition Day 4, large fleet arrives Day 5, screw it not wasting more time on a lose lose position There exists no system which can be made which'll protect a smaller entity 100% from a bigger entity, because unless you put hard caps on something (which means they'll just bring more powerful toys than the little guy and the little guy's still ******), the bigger entity will use the mechanics to their advantage.
And even if you add a mechanic which says that the smaller the entity on field, the more poweful it gets, the bigger entity'll still faceroll the smaller one, as the bigger one can then be in more places at once with the "optimum fleet setup" than the smaller entity can. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 11:58:14 -
[40] - Quote
Sgt Ocker wrote:I completely agree with you.. I just hope CCP can see the problem too. Small groups will only ever take and hold sov at the behest of the controlling large coalitions. Nullsec's supposed to be the survival of the fittest, not survival of the smallest.
The only thing we can do is make it so you don't have to band together into 2kv2k fights to take a single system, with the most important ship being ships which can only be built in sov space, and try to limit things like just spamming someone's whole space with capture events, even if it technically is stoppable using a single character yourself. |
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Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 12:01:37 -
[41] - Quote
Dracvlad wrote:I do of course recognise all the other entities that like having fun, you are not the only ones, but if you come to troll and only find a TCU next to a death star who is trolling who? Will this "deathstar" really make a dent into a speedtanking interceptor? |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 12:23:31 -
[42] - Quote
Papa Digger wrote:Arrendis wrote: Who's talking about holding it? You don't build an apartment building on your game preserve...
What a point of grief then? You came, take station.. you leave, you lose station. :) And they lose the ihub and have to ship one in and re-anchor it and spend up to 100 days rebuilding their sov index etc. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 12:33:24 -
[43] - Quote
Zappity wrote:Your considered response appears to be to demonstrate how game breaking the sort of behaviour that you are terrified of will be. I seem to remember similar rhetoric about siphons. I hope CCP finds a way to neuter your hissy fit response (assuming it ever happens) and still break up what is truly stultifying null, i.e. the huge coalitions. I'm confident they will. Actually I'm remembering we said the siphons would NOT be the "conflict generators" they're sold as.
Turns out they didn't turn into the conflict generators they were sold as. Imagine that. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 12:38:21 -
[44] - Quote
Kagura Nikon wrote:Lord TGR wrote:Zappity wrote:Your considered response appears to be to demonstrate how game breaking the sort of behaviour that you are terrified of will be. I seem to remember similar rhetoric about siphons. I hope CCP finds a way to neuter your hissy fit response (assuming it ever happens) and still break up what is truly stultifying null, i.e. the huge coalitions. I'm confident they will. Actually I'm remembering we said the siphons would NOT be the "conflict generators" they're sold as. Turns out they didn't turn into the conflict generators they were sold as. Imagine that. Considering you made a point about banning them on your treaty with PL means that they were indeed up to level of creating that conflict. Oh, I'm sure that was put into the agreement more to keep us from doing that to them, than vice versa. But that agreement's no longer in place, and how much is it used to "generate conflict" now, a year(?) after that agreement was voided? |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 12:53:50 -
[45] - Quote
afkalt wrote:Kaarous Aldurald wrote:afkalt wrote:Terence Bogard wrote:Kaarous Aldurald wrote: As for the timer, I also would like to know this. Hopefully it either goes back to zero immediately, or at the very least ticks down over time.
+1 The timer should tick back over time at like 50% speed. That way you only need to kill enemy links instead of having to deploy your own. Should allow more freedom in defensive tactics. Edit: With that approach you could just alpha link ships off the field once they activate, effectively forcing a large portion of enemy ships to fit links. This is directly contrary to the goal of forcing OWNERS to defend their own things. Except that they did defend their own things. By killing the guy who tried to contest it. Once the active influence of the attacker is gone, so should the effects be gone. Or they batphoned the landlord - something they're trying to discourage. Regardless of how it happened, someone came and defended the space. It's obviously space which is still defendable, or it wouldn't have been defended. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 13:02:27 -
[46] - Quote
afkalt wrote:Lord TGR wrote:Regardless of how it happened, someone came and defended the space. It's obviously space which is still defendable, or it wouldn't be defended. Yes but the point I'm making is this is the ENTIRE reason behind the division of "sides" in the links. To FORCE the OWNERS to take action, to be unable to rely on "blues" for the whole thing. Well, they did, didn't they? They thwarted the reinforcement attempt, and either they someone from their alliance . What's the problem?
I'm guessing what you're going to end up with is instead of "blues", you'll have corps joining an alliance, just like today.
afkalt wrote:It also opens interesting tactical possibilities insofar as the attackers can primary a single alliance to try and get a timer to extend by breaking the links. I've no idea what you're trying to get at, since at worst there'll be a specific alliance which all the corps are in, so no matter what you do, you've got "a single alliance". |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 13:03:42 -
[47] - Quote
afkalt wrote:You mean like how defenders still need to take action against an RF item, even if it is uncontested? You mean like POSes are completely incapable of regenerating their own shield after they've been reinforced? |

Lord TGR
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Posted - 2015.03.05 15:03:44 -
[48] - Quote
Kaarous Aldurald wrote:afkalt wrote: I've still not seen a reason that owners should not have to take action though.
They are. That's why the attacker is dead. I have still not seen a reason why you think the attacker's influence should remain even after they totally failed a reinforce attempts. Quote: No-one is asking them to spend hours per object.
That's actually exactly what you're asking them to do. Either defend the TCU 24/7, or come back for four hours per structure every day forever. He's hung up on "THE OWNER" = the alliance the object's connected to.
If he thinks the game'll get better if someone has to constantly run around and spend x minutes to reset a structure's timer or setting, that's one thing, but I see no problems with enabling someone to hold f.ex the TCU, someone else hold the IHUB, another the station etc, and not requiring all 3 to pop by if the people who are living there fend off the attacker successfully.
I mean, we could of course do something silly like create an alliance called the greater co-prosperity sphere and stick tons of people in there, instead of having all these silly alliance names, and have the defenders be "the owners". |

Lord TGR
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Posted - 2015.03.05 17:30:30 -
[49] - Quote
Kah'Les wrote:Elenahina wrote: Or you could use 20 Rifters and save yourself a couple hundred million ISK.
Remember - they can't reinforce it, if you have it linked up too. You don't HAVE to kill the attacker. Just deny him sole control of the field.
That said, kill him anway, if you can, because you can.
Null is kind of supposed to be the end game, where dose people who have played this game for so long have to go to get away from the frigate game. SP should acually count for something, CCPs idea that newbro should be able to take sov is backwards. If you want to fly small gang pvp go do FW not null sec. Don't you dare hate on the newbros in frigates. They're awesome. |

Lord TGR
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Posted - 2015.03.05 17:43:58 -
[50] - Quote
Promiscuous Female wrote:SilentAsTheGrave wrote:For those who are claiming they will take over half the galaxy in 40 minutes with their swarms of interceptors; what are your plans for protecting your space while you are away? Do you honestly think no one will do the same thing to you?
it does not require the whole of goonswarm federation to contest someone else's sov we send EUTZ to go wreck nerds and leave USTZ home to defend easy peasy Actually we can take turns on it as well. One month EU wrecks **** while US defends, the next month US wrecks **** while EU defends, that way everyone gets a periodic vacation. |
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Lord TGR
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Posted - 2015.03.05 18:45:24 -
[51] - Quote
Eli Apol wrote:All this threat of goons being able to troll the whole of nullsec is them simply showing their fear that they won't be able to drop their whole blob across every single one of their systems in defence and will have to split up into multiple locally based groups to protect their key areas from spawning 10n command points every couple of days. Is it, now? |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 18:49:15 -
[52] - Quote
Kinis Deren wrote:Corey Lean wrote:My only thoughts on the whole thing is: there should be a degree of risk and commitment on the side of the attackers as the defenders already took a risk by putting down there flag in space and spending isk on infrastructure, etc. Awwww, poor you and your 40,000+ goonie friends can't defend your "investment" in your prime time from me and my lil' old 'ceptor. If you are not prepared to defend your broad swathes of unoccupied sov then maybe you shouldn't be in null sec and should consider a much larger tactical withdrawal? This whole comments thread really has brought out the nullbears and their self entitlement philosophy. I'm hoping CCP stay the course with these changes, and go even further, as you are all in need of the HTFU medicine. The projection/confirmation bias is strong with this one. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 19:41:36 -
[53] - Quote
Eli Apol wrote:If anyone is willing to actually post an uptodate value on those R32s and R64s by the way, just so we know how much income is never seen by the line members of those 40k strong alliances in this poor nullsec that we keep hearing about I'd love to hear it :) I believe it was, a few pages ago. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 20:03:08 -
[54] - Quote
Eli Apol wrote:Lord TGR wrote:Eli Apol wrote:If anyone is willing to actually post an uptodate value on those R32s and R64s by the way, just so we know how much income is never seen by the line members of those 40k strong alliances in this poor nullsec that we keep hearing about I'd love to hear it :) I believe it was, a few pages ago. I hazarded a guess at 7 trillion/month for just R64s across the whole of nullsec based on data a few years old... completely passively going into alliance pools without any industry indices or ships required in space (aside from a quick blockade runner) And someone responded with "slightly" newer numbers shortly thereafter. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.05 20:37:09 -
[55] - Quote
Eli Apol wrote:Lord TGR wrote:Eli Apol wrote:I hazarded a guess at 7 trillion/month for just R64s across the whole of nullsec based on data a few years old... completely passively going into alliance pools without any industry indices or ships required in space (aside from a quick blockade runner) And someone responded with "slightly" newer numbers shortly thereafter. Ye, he said 5b/month for dyspro but then said the others were worthless but then said all the money was in R64's and cadmium.... So absolutely no clue what the final answer was (dyspro is an R64 yet he kinda sounded like he thought it wasn't, cadmium's a lowly R16 and there's a shedload of them) Thanks for the help though, you've been incredibly useful  I'm sorry for even trying. |

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Posted - 2015.03.05 21:28:46 -
[56] - Quote
Eli Apol wrote:That's a LOT of iskies in moon goo that most line members never get to touch. Except for those who get SRP. |

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Posted - 2015.03.05 23:24:43 -
[57] - Quote
Alavaria Fera wrote:Or that people fight on ESSes, or even... the sun 1v1 at the sun m8 |

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Posted - 2015.03.09 09:11:18 -
[58] - Quote
Primary This Rifter wrote:You think the new sov mechanics look fun? I fear for the future of Eve.
- - - - - - - - - Mini games have NO place in sov wars. What do you think the old POS sov mechanics were? |

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Posted - 2015.03.09 09:26:16 -
[59] - Quote
Primary This Rifter wrote:You're quoting the person that I was quoting as me. Turns out I'm lazy AND crap at fixing quotes. Who knew.
Primary This Rifter wrote:In any case, I wasn't around back then. I don't actually know much about how pre-Dominion sov worked. I started playing just a few weeks before Incarna, and only got involved in sov warfare just before Inferno. TL/DR: you could erect 5 POSes pr day pr corp (or alliance, but I'm fairly certain it's per corp), the alliance with the most POSes of the biggest size (so if someone has 49 medium and the other guy has 1 large, the other guy wins, unless the first guy swaps 2 out for larges) for a week has sov.
There's a lot more to it than that, but it was basically a minigame there as well. |

Lord TGR
Bat Country Goonswarm Federation
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Posted - 2015.03.09 09:42:41 -
[60] - Quote
Lurifax wrote:It was a way to drive the logistical ppl crazy.
But the system scaled. Indeed, but the logistics people would be slightly less crazy now, what with all the tools we've been given after dominion sov came into play.
And it not only scaled, it allowed for a more back and forth type of war than dominion sov does, and I think the new one'll do something similar. I don't know how bad the things people are naysaying about it will turn, but I'm sure we'll soon find out. |
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Posted - 2015.03.09 12:55:46 -
[61] - Quote
Drogo Drogos wrote:From Super pilots to burned out nullsec players getting fed up with constand defence fleets day in day out. I dunno, I'm tentatively looking forward to seeing if these changes'll turn into more small fleets engaging other small fleets, rather than the 1kv1k or bigger fleet fights which have become de jure sov fights as of the last 4 years. |
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